The European Commission has approved the new digital gaming tax credit scheme in Ireland. This long-awaited €20 million tax credit scheme is designed to support the development of digital games that specifically promote Irish or European culture.
The DGTC offers companies developing video games a tax credit of up to 32% per eligible game. This offers companies a reduction in their Corporation Tax bill or, in some cases, a cash credit—a huge boost for indie developers!
Any company resident in Ireland can claim the digital gaming tax credit. Alternatively, a claim can still be made if the company is based in the EEA and operates in Ireland via an agency or branch.
Companies need to develop a qualifying game that passes the Cultural Test administered by the Department of Tourism, Culture, Arts, Gaeltacht, Sport and Media.
It can be claimed annually or once the game’s development has been completed.
The credit is calculated as 32% of the lowest of the following:
This means the maximum credit available per project is €8 million (32% of €25 million).
The credit can be claimed annually or upon completion of the game's development. If the credit exceeds the company's corporation tax liability, the excess is paid as a cash refund.
To be eligible, the game must integrate digital technology, be published on an electronic medium, such as a games console, and be interactive.
The game must also pass the Cultural Test, which demonstrates that the game has cultural relevance to Ireland or the EEA, through its development, its content and/or its purpose.
The game cannot be produced for gambling or advertising purposes, nor can it contain extreme or obscene material.
Qualifying games must have development costs of at least €100,000.
The Digital Games Tax Credit is claimed as part of your Corporation Tax Return (CT1) filed with Revenue.
You’ll need to get your cultural certificate before making your claim. So long as you have your certificate, the company and its owners are tax compliant and you have comprehensive documentation in the event that Revenue requests proof of your claim’s eligibility, you’re good to go.
You’ll need to work your claim’s value, only including development costs of the following categories:
Confident in delivering value to our clients, we offer our DGTC services on a success-fee-only basis.
We handle your Digital Games Tax Credit claim from start to finish, aiming to take up as little of your time as required.
Our expert consultants can identify your qualifying projects and eligible expenses, including costs often missed by accountants and in-house teams.
Depending on your accounting period, you will receive the credit as a reduction in your Corporation Tax bill, an overpayment of tax or as a cash credit.
For accounting periods beginning before 1 January 2024, the credit reduces your CT liability. If there is an excess (i.e., you have more DGTC than CT liability), Revenue will pay the remainder as cash. You must amend your CT1
For accounting periods beginning on or after 1 April 2024, you must specify how you want to receive the credit. You can receive it as an overpayment of tax (which can then be used to offset any tax liabilities), or as a cash credit, or even a bit of both. You can submit this claim either in an original or amended CT1.
Companies have 12 months to claim the digital gaming tax credit. Remember, though, this means 12 months from the end of the accounting period during which the eligible costs were incurred.
An example:
Say a company’s year-end is 31 December 2022; a claim relating to relevant costs incurred in this period must be submitted by the 31 of December 2023.
Final claims can be made by companies that hold a final certificate. However, any amounts received under an interim certificate must be deducted.
Some companies may not be eligible to claim the DGTC, even if they have a qualifying game:
To be eligible, the game must integrate digital technology and be published on an electronic medium, for example, a games console. It must incorporate at least three or more of the below:
It must also be interactive, enabling the player to control elements of the game or adapt elements of the game.
It must also be developed on a commercial basis, understanding that it will be released to public with a view of making a profit.
To be eligible, the game must integrate digital technology and be published on an electronic medium, for example, a games console. It must also be interactive (or at least incorporate three or more of the below):
The credit can also be claimed for money spent on the game's development, production, and testing.
The game must not be intended for advertising, promotional or gambling purposes.
The game cannot be an “exempted work” per the Video Recordings Act 1989:
The restriction on advertising or promotional purposes is designed to exclude games primarily created as advertisements or promotional tools. For instance, a free video game developed specifically to promote a film would not qualify for DGTC.
However, this restriction does not restrict games from supporting adverts or promotions within them. This is common, particularly for mobile apps with a free, ad-supported version alongside a paid, ad-free alternative.
The rule also does not disqualify games based on existing intellectual property. For example, a video game based on a television series would still be eligible as long as it was not produced solely to advertise the series but rather to capitalise on an established and popular franchise.
To claim the digital gaming tax credit, your company must get certification from the Minister for Tourism, Culture, Arts, Gaeltacht, Sport and Media. This is referred to as the Cultural Test.
You’ll be judged on things like:
You can apply for either an interim certificate or a final certificate, depending on if your game is completed.
Companies claiming the digital gaming tax credit will be issued with either:
Interim certificates allow companies to claim the DGTC before the game is completed and therefore access the cash flow benefits while still developing.
You can claim of the design, production and testing of a digital game.
You can only claim for costs incurred from 22 November 2022 (the date that the DGTC came into effect). Your development is considered as beginning on this date.
The key to when core costs can be claimed is knowing when the project was “green-lit”. Initial concept design is usually undertaken to determine whether the video game is commercially feasible. Any expenditure in this stage is speculative in nature.
Once it is clear that the game development is going ahead, expenditure can be claimed. Some comapnies may have very little conceptual development before proceeding with production, and some may spend more time assessing the commercial viability of a game.
Though game development may not always occur sequentially, claimants need to make an effort to split out conceptual development, production and post-production costs. You must identify which stage of development an item of expenditure contributes to, then determine how much is attributable to that stage.
Game and level designers may mostly be involved in conceptual development but may have some input at the development stages. Similarly, programmers and artists will be primarily involved at the production stage but may still be involved in pre- and post-production for feasibility analysis or debugging.
You cannot claim for development costs (i.e., costs from before the game was ‘green-lit’).
You also cannot claim for debugging/maintenance costs after the game is completed.
There is also a restriction on the amount of subcontractor costs you can claim; you may only claim a maximum of €2,000,000.
Your claim must not exceed €25,000,000 in costs.
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